I am a level designer currently in my junior year at DigiPen. Whether I'm working on my own or with a team, I'm here to make memorable stories set in stylish spaces!
I have a focus on combat encounters & arena design, making sure that a space is optimum for the enemy selection being used, and vice versa. I combine interesting gameplay and challenges with memorable environments and setpieces, with both coming together to create unforgetable level experiences.
I have a lot of experience making tools and scripts for Unity projects I am on, to make sure development is as efficient and smooth as I can help make it.
I also work on game feel, specializing in visual effects and shaders that boost the impacts a game should be making you feel.
I am also able to make textures, sprites, and 3D models for projects when it is needed.
Ultrakill, Devil May Cry 3 SE, and Terraria have been massively influential to different aspects of my work in game development, and games I find myself always going back to.
My other favorites include Ninja Gaiden 4 & 2, the modern Doom trilogy, the DMC franchise as a whole, Mortal Kombat 11, Neon White, Titanfall 2, Megaman X & classic Megaman franchises, and Rayman Origins & Legends.